Traits
CS- Saboteur I (Common)
Saboteur
Saboteurs are focused on casting debuffs and lowering enemy stats. While they don't particularly care whether or not their allies benefit, they won't hesitate to prey on the weak.
Base Stats
- HP: 13
- MG: 7
- ATK: 7
- DEF: 6
- RES: 11
- SPD: 2
Saboteur I: Viper Tongue (A)
lowers a target's defense and resistance by 15% for 3 turns. Can stack.
CS- Saboteur II (Common)
Saboteur II: Contra-Moxie (A)
lower's two target's attack by 25% and stun one target. Can stack.
CS- Saboteur III (Common)
Saboteur III: Game Breaker (A)
lowers small and medium target's atk, def, mag and res by 60% and large target's by 30%
CS- Sorcerer I (Common)
Sorcerer
Sorcerers are masters of the dark arts and focus on damaging spells. This class can master up to 4 different kinds of magic (including inherited and secret magic).
Base Stats
- HP: 11
- MG: 9
- ATK: 6
- DEF: 6
- RES: 9
- SPD: 5
Sorcerer I: True Agony (M)
a brutal magic that attacks the enemy with a 25% magic attack boost that ignores the target's resistance
CS- Sorcerer II (Common)
Sorcerer II: Void's Mist (A)
summons a black cloud that surrounds all targets that lowers their speed by 40% for 2 turns
CS- Sorcerer III (Common)
Sorcerer III: Maker's Pull (M)
forces up to 3 small or medium targets or up to 2 large targets, into the air before plummeting them into the ground; deals damage equal to twice the combined total of their respective defense and resistance
CS- Adventurer I (Common)
Adventurer
Adventurers are essentially the freelancers of this world. They sport a relatively well-balanced set of stats and choose their own quests, generally for their own benefit.
Base Stats
- HP: 12
- MG: 6
- ATK: 7
- DEF: 6
- RES: 6
- SPD: 4
MASTERY ABILITIES
Adventurer I: Cross Feint (P)
deals two consecutive attacks for 60% of the attack statPassive skill:
- Lucky Strike - 20% chance to land a critical hit
CS- Adventurer II (Common)
Adventurer II: Bounce Out (A)
dodge a single attack from any small or medium target; decrease damage from a single large target attack by 30%
CS- Adventurer III (Common)
Adventurer III: True Grit (A)
doubles the user's attack and defense but halves the user's magic and resistance for 2 turns. Cannot stack
CS- Beast Tamer I (Common)
Beast Tamer
Beast Tamers can gain the trust of the beasts around them and call upon their aid. Kematas that fully master this class are able to obtain two permanent companions.
You can select your first familiar from the list here: www.deviantart.com/kemataden/j…
OR
You can create your own familiar with the exception that your custom familiar will come with the following benefit: +2 EXP when equipped.
Once you have chosen or created your familiar, PLEASE comment on the bank with your Kemata. Proof of class MUST show on your tracker and be applied to your profile. If it is not done, please update here: www.deviantart.com/val-shenn/j…
The familiar you select will be permanently bound to this kemata, unless they leave the tamer classes entirely, for example, if you transfer your kemata from Spirit Charmer to Demon Beast tamer, they may keep their familiar.
Base Stats
- HP: 12
- MG: 7
- ATK: 5
- DEF: 6
- RES: 7
- SPD: 4
Mastery Abilities
Beast Tamer I: Call of the Wild
a 20% chance to roll for any familiar during any activity
Passive skill:
- TBA
CS- Beast Tamer II (Common)
Beast Tamer II: First Companion
tame a beast who will become your first permanent companion; they can be blessed with one magical spell
CS- Beast Tamer III (Common)
Beast Tamer III: Nature's Friend
tame a beast who will become your second permanent companion; they can be blessed with one magical spell
CS- Mage I (Common)
Mage
Mages have a wide pool of spells to choose from and are easily the most versatile of magic users. This class can master up to 4 different kinds of magic (including inherited and secret magic).
Base Stats
- HP: 10
- MG: 11
- ATK: 5
- DEF: 6
- RES: 7
- SPD: 2
MASTERY ABILITIES
Mage I: Speculo (A)
creates an illusion of the user to avoid a single attackPassive skill:
- Arcane piercer - any attack has a 30% to ignore resistance
CS- Mage II (Common)
Mage II: Reditus (A)
binds the target to any one target to share the same damage for 1 turn; can use on a single target to inflict double the damage
CS- Mage III (Common)
Mage III: Dragon's Maw (M)
projects a magical manifestation of a dragon's mouth enclosing on the enemy, sacrificing 50% of the user's remaining health to boost their magic attack by 70%
CS- Paladin I (Common)
Paladin
Paladins are a class focused on protecting their allies with their high defense stat and a moveset consisting of buffs to defense and resistance.
Base Stats
- HP: 12
- MG: 5
- ATK: 5
- DEF: 8
- RES: 6
- SPD: 5
MASTERY ABILITIES
Paladin I: Strike of Clarity (A)
allows the user and one ally to deal damage that ignores the enemy's defense and resistance for 1 turnPassive skill:
- Tenacious in Battle - when health drops below half, user's defense and resistance stats are doubled
CS- Paladin II (Common)
Paladin II: Shield of Virtue (A)
increases the entire partys' defense and resistance by 20% for 3 turns; can stack
CS- Paladin III (Common)
Paladin III: Mender's Touch (A)
increases the party's and self speed by 30% and heals the party and self for 30% of the caster's max health
CS- Thief I (Common)
Thief
Thieves are cunning and agile, able to perform devious feats with great evasion and swiftness. This class consists of Kematas who seek to pair their natural nimbleness with thievery skills.
Base Stats
- HP: 12
- MG: 5
- ATK: 6
- DEF: 7
- RES: 6
- SPD: 5
MASTERY ABILITIES
Thief I: Razor Wind (P)
deals three quick, consecutive attacks for 50% the user's attack statPassive skill:
- 5 Digit Discount
- Effect 1: Grants a 20% chance of stealing 1-3 items when using their bank balance to purchase from NPC shops. If failed, the user must pay for all items being purchased. Applies to one kemata per owner, per purchase, per day.
- TO ACTIVATE: Owner must link their kemata's LK entry for proof of skill. A writing/image depiction of the kemata is not required.
- Effect 2: If a kemata with this skill is depicted at a canon shop, they may roll 1-3 items not normally sold, such as seasonal items or event items.
- NOTE: Outdoor shop depictions will be rolled as Free Range Exploration, likewise indoor depictions will be rolled as Indoor Exploration.
- Shadow Step -+10 speed to speed stat
CS- Thief II (Common)
Thief II: Shadow's Bite
a pair of magically imbued blades appears from the shadows to attack the enemy, dealing damage double of the user's magic stat that ignores resistance; has a 20% chance of paralyzing the target