Traits
CS-Guardian I (Common)
Guardian
Guardians are blessed with a higher endurance and a very specific set of buffing skills. This class revolves around the ability to rally their allies and protect their weaker comrades in battle.
Beginning Stats:
Base Stats
- HP: 13
- MG: 6
- ATK: 7
- DEF: 9
- RES: 7
- SPD: 4
Guardian I: War Cry (A)
boosts the attack of all party members by 20%; can stack and lasts the whole encounter
CS-Guardian II (Common)
Guardian II: Solemn Vow (A)
boosts the user's defense by 25% then absorbs half the damage from another party member for 1 turn; can stack
CS- Guardian III (Common)
Guardian III: Fatal Resolve (A)
boosts the user's attack by 50% whenever a party member's health falls below 20%; can only be used once per battle but stacks per party member
CS- Healer I (Common)
Healer
Healers radiate a rejuvenating light and learn light magic without any prior studying. These Kematas automatically heal themselves and party members upon returning to their base.
Base Stats
- HP: 11
- MG: 11
- ATK: 6
- DEF: 6
- RES: 9
- SPD: 3
Healer I: Vitality Up (A)
heals the selected target by 50% of the user's Hp
CS- Healer II (Common)
Healer II: Healing Circle (A)
heals user and party members for 30% of the user's Hp.
CS- Healer III (Common)
Healer III: Hyozan's Light (A)
revive one ally with regained hp half of the user's Hp.
CS- Shaman I (Common)
Shaman
Shamans are skilled spell users with mastery over the otherworldly. This class can master up to 4 different kinds of magic (including inherited and secret magic).
Base Stats
- HP: 12
- MG: 9
- ATK: 6
- DEF: 6
- RES: 8
- SPD: 5
Shaman I: Solar Flare (A)
a brilliant flash of light that lowers an enemies speed by 30
CS- Shaman II (Common)
Shaman II: Cosmic Jolt (M)
A magical jolt summoned from the heavens strikes down the enemy; attacks with a 50% increase magic attack and has a 50% chance of paralyzing the target
CS- Shaman III (Common)
Shaman III: Earth's Divide (M)
splits an area in two, dealing a 50% boosted magic attack to all small and medium size enemies; 35% chance to kill small and medium enemies 15% chance to kill large enemies
CS- Spirit Charmer I (Common)
Spirit Charmer
Spirit Charmers are able to connect with good-natured spirits, which assist them in battle. Kematas that fully master this class are able to obtain two permanent guides.
You can select your first familiar from the list here: https://www.deviantart.com/kemataden/journal/Items-Equipment-and-Familiars-800519106
OR
You can create your own familiar with the exception that your custom familiar will come with the following benefit: +2 EXP when equipped.
Once you have chosen or created your familiar, PLEASE comment on the bank with your Kemata. Proof of class MUST show on your tracker and be applied to your profile. If it is not done, please update here: https://www.deviantart.com/val-shenn/journal/Factions-and-Classes-821502223
The familiar you select will be permanently bound to this kemata, unless they leave the tamer classes entirely, for example, if you transfer your kemata from Spirit Charmer to Demon Beast tamer, they may keep their familiar.
Base Stats
- HP:12
- MG:8
- ATK:6
- DEF:7
- RES:9
- SPD: 4
Spirit Charmer I: Look into the Beyond
a 20% chance to roll for any spirit familiar on any activity
CS- Spirit Charmer II (Common)
Spirit Charmer II: First Guide
charm a spirit who will become your first permanent guide; they can be blessed with one magical spell.
CS- Spirit Charmer III (Common)
Spirit Charmer III: Justice's Guide
charm a spirit who will become your second permanent guide; they can be blessed with one magical spell
CS- Barbarian I (Common)
Barbarian
Barbarians are a brutal class of Kematas who harness their incredible strength to overpower their enemies.
Base Stats
- HP: 13
- MG: 5
- ATK: 9
- DEF: 9
- RES: 6
- SPD: 4
Barbarian I: Erupting Snarl (A)
raises the user's attack by 20% for 3 turns and can stacks 3 times
CS- Barbarian II (Common)
Barbarian II: Violent Surge (P)
attacks with a 50% attack boost and boosts defense by 15% for 3 turns; can stack defense boost
CS- Barbarian III (Common)
Barbarian III: Armageddon Dive (P)
an all-out attack with a 50% attack boost that effects all monsters ; with a 70% chance to one-hit KO small and medium enemies and a 30% chance to one-hit KO a large enemy
CS- Demon Summoner I (Common)
Demon Summoner
Demon Summoners have the ability to conjure up evil demons to do their dark bidding. Kematas that fully master this class are able to obtain two permanent accomplices.
You can select your first familiar from the list here: https://www.deviantart.com/kemataden/journal/Items-Equipment-and-Familiars-800519106
OR
You can create your own familiar with the exception that your custom familiar will come with the following benefit: +2 EXP when equipped.
Once you have chosen or created your familiar, PLEASE comment on the bank with your Kemata. Proof of class MUST show on your tracker and be applied to your profile. If it is not done, please update here: https://www.deviantart.com/val-shenn/journal/Factions-and-Classes-821502223
The familiar you select will be permanently bound to this kemata, unless they leave the tamer classes entirely, for example, if you transfer your kemata from Spirit Charmer to Demon Beast tamer, they may keep their familiar.
Base Stats
- HP: 12
- MG: 8
- ATK: 6
- DEF: 7
- RES: 10
- SPD: 3
Demon Summoner I: Darkness Beckons
a 20% chance to roll for any demon familiar in any activity
CS- Demon Summoner II (Common)
Demon Summoner II: First Accomplice
summon a demon who will become your first permanent accomplice; they can be blessed with one magical spell
CS- Demon Summoner III (Common)
Demon Summoner III: Evil's Bidding
summon a demon who will become your second permanent accomplice; they can be blessed with one magical spell