Traits
CS- Adventurer III (Common)
Adventurer III: True Grit (A)
doubles the user's attack and defense but halves the user's magic and resistance for 2 turns. Cannot stack
CS- Beast Tamer I (Common)
Beast Tamer
Beast Tamers can gain the trust of the beasts around them and call upon their aid. Kematas that fully master this class are able to obtain two permanent companions.
You can select your first familiar from the list here: www.deviantart.com/kemataden/j…
OR
You can create your own familiar with the exception that your custom familiar will come with the following benefit: +2 EXP when equipped.
Once you have chosen or created your familiar, PLEASE comment on the bank with your Kemata. Proof of class MUST show on your tracker and be applied to your profile. If it is not done, please update here: www.deviantart.com/val-shenn/j…
The familiar you select will be permanently bound to this kemata, unless they leave the tamer classes entirely, for example, if you transfer your kemata from Spirit Charmer to Demon Beast tamer, they may keep their familiar.
Base Stats
- HP: 12
- MG: 7
- ATK: 5
- DEF: 6
- RES: 7
- SPD: 4
Mastery Abilities
Beast Tamer I: Call of the Wild
a 20% chance to roll for any familiar during any activity
Passive skill:
- TBA
CS- Beast Tamer II (Common)
Beast Tamer II: First Companion
tame a beast who will become your first permanent companion; they can be blessed with one magical spell
CS- Beast Tamer III (Common)
Beast Tamer III: Nature's Friend
tame a beast who will become your second permanent companion; they can be blessed with one magical spell
CS- Mage I (Common)
Mage
Mages have a wide pool of spells to choose from and are easily the most versatile of magic users. This class can master up to 4 different kinds of magic (including inherited and secret magic).
Base Stats
- HP: 10
- MG: 11
- ATK: 5
- DEF: 6
- RES: 7
- SPD: 2
MASTERY ABILITIES
Mage I: Speculo (A)
creates an illusion of the user to avoid a single attackPassive skill:
- Arcane piercer - any attack has a 30% to ignore resistance
CS- Mage II (Common)
Mage II: Reditus (A)
binds the target to any one target to share the same damage for 1 turn; can use on a single target to inflict double the damage
CS- Mage III (Common)
Mage III: Dragon's Maw (M)
projects a magical manifestation of a dragon's mouth enclosing on the enemy, sacrificing 50% of the user's remaining health to boost their magic attack by 70%
CS- Paladin I (Common)
Paladin
Paladins are a class focused on protecting their allies with their high defense stat and a moveset consisting of buffs to defense and resistance.
Base Stats
- HP: 12
- MG: 5
- ATK: 5
- DEF: 8
- RES: 6
- SPD: 5
MASTERY ABILITIES
Paladin I: Strike of Clarity (A)
allows the user and one ally to deal damage that ignores the enemy's defense and resistance for 1 turnPassive skill:
- Tenacious in Battle - when health drops below half, user's defense and resistance stats are doubled
CS- Paladin II (Common)
Paladin II: Shield of Virtue (A)
increases the entire partys' defense and resistance by 20% for 3 turns; can stack
CS- Paladin III (Common)
Paladin III: Mender's Touch (A)
increases the party's and self speed by 30% and heals the party and self for 30% of the caster's max health
CS- Thief I (Common)
Thief
Thieves are cunning and agile, able to perform devious feats with great evasion and swiftness. This class consists of Kematas who seek to pair their natural nimbleness with thievery skills.
Base Stats
- HP: 12
- MG: 5
- ATK: 6
- DEF: 7
- RES: 6
- SPD: 5
MASTERY ABILITIES
Thief I: Razor Wind (P)
deals three quick, consecutive attacks for 50% the user's attack statPassive skill:
- 5 Digit Discount
- Effect 1: Grants a 20% chance of stealing 1-3 items when using their bank balance to purchase from NPC shops. If failed, the user must pay for all items being purchased. Applies to one kemata per owner, per purchase, per day.
- TO ACTIVATE: Owner must link their kemata's LK entry for proof of skill. A writing/image depiction of the kemata is not required.
- Effect 2: If a kemata with this skill is depicted at a canon shop, they may roll 1-3 items not normally sold, such as seasonal items or event items.
- NOTE: Outdoor shop depictions will be rolled as Free Range Exploration, likewise indoor depictions will be rolled as Indoor Exploration.
- Shadow Step -+10 speed to speed stat
CS- Thief II (Common)
Thief II: Shadow's Bite
a pair of magically imbued blades appears from the shadows to attack the enemy, dealing damage double of the user's magic stat that ignores resistance; has a 20% chance of paralyzing the target
CS- Thief III (Common)
Thief III: Blood In
sacrifices 25% of the user's remaining health to deal three attacks that ignores the target's defense and resistance
MI-Pyrus I (Common)
"A miniscule blaze that grows into a grand inferno."
Pyrus I: 25% chance to inflict burn
MI-Glacial I (Common)
"Overcome and command freezing waters and ice."
Ability:
Glacial I: 25% Chance to freeze
MI-Water I (Common)
"Shape waters to engulf your enemies in waves."
Ability:
Water I: 25% chance to reduce the enemies speed by 15.
MI-Terra I (Common)
"Bend the earth under your paws to even create formations."
Ability:
Terra I: 25% Chance to stun an enemy.
MI-Pyrus II (Common)
"A miniscule blaze that grows into a grand inferno."
Ability:
Pyrus II: 50% chance to inflict burn
MI-Glacial II (Common)
"Overcome and command freezing waters and ice."
Ability:
Glacial II: 50% Chance to freeze