Traits
CS- Shaman I (Common)
Shaman
Shamans are skilled spell users with mastery over the otherworldly. This class can master up to 4 different kinds of magic (including inherited and secret magic).
Base Stats
- HP: 12
- MG: 9
- ATK: 6
- DEF: 6
- RES: 8
- SPD: 5
Shaman I: Solar Flare (A)
a brilliant flash of light that lowers an enemies speed by 30
CS- Shaman II (Common)
Shaman II: Cosmic Jolt (M)
A magical jolt summoned from the heavens strikes down the enemy; attacks with a 50% increase magic attack and has a 50% chance of paralyzing the target
CS- Shaman III (Common)
Shaman III: Earth's Divide (M)
splits an area in two, dealing a 50% boosted magic attack to all small and medium size enemies; 35% chance to kill small and medium enemies 15% chance to kill large enemies
CS- Spirit Charmer I (Common)
Spirit Charmer
Spirit Charmers are able to connect with good-natured spirits, which assist them in battle. Kematas that fully master this class are able to obtain two permanent guides.
You can select your first familiar from the list here: https://www.deviantart.com/kemataden/journal/Items-Equipment-and-Familiars-800519106
OR
You can create your own familiar with the exception that your custom familiar will come with the following benefit: +2 EXP when equipped.
Once you have chosen or created your familiar, PLEASE comment on the bank with your Kemata. Proof of class MUST show on your tracker and be applied to your profile. If it is not done, please update here: https://www.deviantart.com/val-shenn/journal/Factions-and-Classes-821502223
The familiar you select will be permanently bound to this kemata, unless they leave the tamer classes entirely, for example, if you transfer your kemata from Spirit Charmer to Demon Beast tamer, they may keep their familiar.
Base Stats
- HP:12
- MG:8
- ATK:6
- DEF:7
- RES:9
- SPD: 4
Spirit Charmer I: Look into the Beyond
a 20% chance to roll for any spirit familiar on any activity
CS- Spirit Charmer II (Common)
Spirit Charmer II: First Guide
charm a spirit who will become your first permanent guide; they can be blessed with one magical spell.
CS- Spirit Charmer III (Common)
Spirit Charmer III: Justice's Guide
charm a spirit who will become your second permanent guide; they can be blessed with one magical spell
CS- Barbarian I (Common)
Barbarian
Barbarians are a brutal class of Kematas who harness their incredible strength to overpower their enemies.
Base Stats
- HP: 13
- MG: 5
- ATK: 9
- DEF: 9
- RES: 6
- SPD: 4
Barbarian I: Erupting Snarl (A)
raises the user's attack by 20% for 3 turns and can stacks 3 times
CS- Barbarian II (Common)
Barbarian II: Violent Surge (P)
attacks with a 50% attack boost and boosts defense by 15% for 3 turns; can stack defense boost
CS- Barbarian III (Common)
Barbarian III: Armageddon Dive (P)
an all-out attack with a 50% attack boost that effects all monsters ; with a 70% chance to one-hit KO small and medium enemies and a 30% chance to one-hit KO a large enemy
CS- Demon Summoner I (Common)
Demon Summoner
Demon Summoners have the ability to conjure up evil demons to do their dark bidding. Kematas that fully master this class are able to obtain two permanent accomplices.
You can select your first familiar from the list here: https://www.deviantart.com/kemataden/journal/Items-Equipment-and-Familiars-800519106
OR
You can create your own familiar with the exception that your custom familiar will come with the following benefit: +2 EXP when equipped.
Once you have chosen or created your familiar, PLEASE comment on the bank with your Kemata. Proof of class MUST show on your tracker and be applied to your profile. If it is not done, please update here: https://www.deviantart.com/val-shenn/journal/Factions-and-Classes-821502223
The familiar you select will be permanently bound to this kemata, unless they leave the tamer classes entirely, for example, if you transfer your kemata from Spirit Charmer to Demon Beast tamer, they may keep their familiar.
Base Stats
- HP: 12
- MG: 8
- ATK: 6
- DEF: 7
- RES: 10
- SPD: 3
Demon Summoner I: Darkness Beckons
a 20% chance to roll for any demon familiar in any activity
CS- Demon Summoner II (Common)
Demon Summoner II: First Accomplice
summon a demon who will become your first permanent accomplice; they can be blessed with one magical spell
CS- Demon Summoner III (Common)
Demon Summoner III: Evil's Bidding
summon a demon who will become your second permanent accomplice; they can be blessed with one magical spell
CS- Saboteur I (Common)
Saboteur
Saboteurs are focused on casting debuffs and lowering enemy stats. While they don't particularly care whether or not their allies benefit, they won't hesitate to prey on the weak.
Base Stats
- HP: 13
- MG: 7
- ATK: 7
- DEF: 6
- RES: 11
- SPD: 2
Saboteur I: Viper Tongue (A)
lowers a target's defense and resistance by 15% for 3 turns. Can stack.
CS- Saboteur II (Common)
Saboteur II: Contra-Moxie (A)
lower's two target's attack by 25% and stun one target. Can stack.
CS- Saboteur III (Common)
Saboteur III: Game Breaker (A)
lowers small and medium target's atk, def, mag and res by 60% and large target's by 30%
CS- Sorcerer I (Common)
Sorcerer
Sorcerers are masters of the dark arts and focus on damaging spells. This class can master up to 4 different kinds of magic (including inherited and secret magic).
Base Stats
- HP: 11
- MG: 9
- ATK: 6
- DEF: 6
- RES: 9
- SPD: 5
Sorcerer I: True Agony (M)
a brutal magic that attacks the enemy with a 25% magic attack boost that ignores the target's resistance
CS- Sorcerer II (Common)
Sorcerer II: Void's Mist (A)
summons a black cloud that surrounds all targets that lowers their speed by 40% for 2 turns
CS- Sorcerer III (Common)
Sorcerer III: Maker's Pull (M)
forces up to 3 small or medium targets or up to 2 large targets, into the air before plummeting them into the ground; deals damage equal to twice the combined total of their respective defense and resistance
CS- Adventurer I (Common)
Adventurer
Adventurers are essentially the freelancers of this world. They sport a relatively well-balanced set of stats and choose their own quests, generally for their own benefit.
Base Stats
- HP: 12
- MG: 6
- ATK: 7
- DEF: 6
- RES: 6
- SPD: 4
MASTERY ABILITIES
Adventurer I: Cross Feint (P)
deals two consecutive attacks for 60% of the attack statPassive skill:
- Lucky Strike - 20% chance to land a critical hit
CS- Adventurer II (Common)
Adventurer II: Bounce Out (A)
dodge a single attack from any small or medium target; decrease damage from a single large target attack by 30%