Traits

Atypical Antlers (Sacred)

Category: Horn Shapes
Species: Kemata

Two antlers with a tree-root look, and they do not mirror each other.

Tiara Formation (Sacred)

Category: Horn Formation

five to seven horns that sit along the upper forehead. Wraps around each to side of the head, stopping near the base of the ear lobes.

Centerpiece Formation (Sacred)

Category: Horn Formation

One single horn at the center of the forehead.

Cluster Formation (Sacred)

Category: Horn Formation

Multiple horns that branch from one spot; paired with the formation of that spot they're connected to (ex. dual formation)

Shaped Pawpads (Sacred)

Category: Physical Traits
Species: Kemata

Pawpads that are shaped in any way other than the normal shape.

4 Seraph Wings (Sacred)

Category: Physical Traits

A trait where there are large wings on the shoulder blades and medium wings are lower on the back. 4 Max

Floral Growth (Sacred)

Category: Physical Traits

Floral growths that grow from the kemata's fur rather than just being an accessory.

MI- Necromancy (Sacred)

Category: Magic I

Reanimate a deceased creature or monster with half of the Kematas stats(rounding up) once per hunt. The controller of the creature will determine the order of which the creature will act amongst the party. 

MI- Summon (Sacred)

Category: Magic I

Summons a deity from the past to attack for 1 turn. 

Kallen - They rain down a fiery hailstorm. Deals 70 MG Pyrus damage if the user is below lvl 20 or has less than 70 MG. Otherwise, deal Pyrus MG damage equal to user's MG stat.

Silvertide - A large tide rips and tears throught the enemy. Deals 70 MG Water damage if the user is below lvl 20 or has less than 70 MG. Otherwise, deal water MG damage equal to the user's MG stat.

Adonus - Crushes your enemies in tomb made of obsidian. Deals 70 MG Terra damage if the user is below lvl 20 or has less than 70 MG. Otherwise, deal Terra MG damage equal to the user's MG stat. 

 

MI- Longevity (Sacred)

Category: Magic I

For 2 turns, restore and double the HP of all party members. At the end of the hunt, revive any fallen members to half HP and remove any status effects from the party.

MI- Death (Sacred)

Category: Magic I

Inflicts death with a 50% chance to defeat one large monster per turn or 70% chance to defeat up to 2 medium monsters per turn or 90% chance to defeat up to 3 small monsters per turn. 

MI - Time (Sacred)

Category: Magic I

The party can take an additional turn one time at any point during any hunt without the target(s) taking their turn. Any damage or status effects done to the party are removed.
All enemies are reverted back to LVL 1.

39 results found.