Traits

Fin Tail

Fin Tail (Uncommon)

Category: Tails

A split tail that curves at the tips like a fish fin, can have additional fins on the tail

Twin Maiden Tails

Twin Maiden Tails (Uncommon)

Category: Tails

Maiden Tails are tails made from long sikly hair, they can vary in thickness and length but they rarely vary in texture

Drifting Tail (Uncommon)

Category: Tails

Like trailing but half the size/a normal size!

Cinnamon Roll Tail (Uncommon)

Category: Tails

Similar to curled foxy tails, except it is a single tail curled tightly together that resembles a cinnamon roll.

Nub Horns (Uncommon)

Category: Horn Shapes

Small Rounded Bumps

NOTE: Nub Horns are the ONLY horns that do NOT require a horn size. This is because Nub Horns are even smaller than small horns as they barely protrude from the skull.

Dual Formation (Uncommon)

Category: Horn Formation

set of two horns that grow at the top of the head inbetween the ears.

MI- Poison I (Uncommon)

Category: Magic I

"Mastery over toxins and venomous afflictions."

*Only Obtainable once your kemata has reached level 10 and is in Rex Bellum faction.

Ability:

Poison I:  Poison an enemy.

MI- Shock I (Uncommon)

Category: Magic I

"Electrify your foes with volts of energy."

*Kazan's Smite Required in order to start studying of this magic

Shock I: 25% Chance to paralyze an enemy.

MI- Light I (Uncommon)

Category: Magic I

"Bask your allies in a rejuvinating light."

In order to obtain this magic your kemata must be level 10 and apart of Lux Concord faction

Light I: Removes one debuff and increase the DEF and RES by 10% for a target. 

MI-Shade I (Uncommon)

Category: Magic I

"Hide in, control, and manipulate the shadows to your advantage"

Requires one Lost Soul in order to start practicing this magic

Shade I: Attacks with +10 speed boost.  

MI- Iron I (Uncommon)

Category: Magic I

"Steel yourself with the earth's strongest metals."

Requires *item name* in order to start practicing this magic

Iron I:  Conjure small Iron weapons: Attacks with +15% ATK boost.

MI- Psychic I (Uncommon)

Category: Magic I

"Take control of battles using psychokinesis."

Psychic I: Levitate and pick up large objects. Attacks with +20% MG boost.

MI- Shock II (Uncommon)

Category: Magic I

"Electrify your foes with volts of energy."

*Kazan's Smite Required in order to start studying of this magic

Ability:

Shock II: Attack with +10 speed with a 50% chance to Paralyze an enemy.

MI- Light II (Uncommon)

Category: Magic I

"Bask your allies in a rejuvinating light."

In order to obtain this magic your kemata must be level 10 and apart of Lux Concord faction

Light II: Selected target is invulnerable from damage for one urn equal to the user’s MG.

 

MI- Shade II (Uncommon)

Category: Magic I

"Hide in, control, and manipulate the shadows to your advantage"

Requires one Lost Soul in order to start practicing this magic

Shade II: Attacks with a +20% MG boost that ignores RES.

MI- Iron II (Uncommon)

Category: Magic I

"Steel yourself with the earth's strongest metals."

Requires *item name* in order to start practicing this magic

Iron II:  Conjure large Iron weapons: Attacks with +30% ATK boost.

MI- Psychic II (Uncommon)

Category: Magic I

"Take control of battles using psychokinesis."

Psychic II: Create force field and light force blasts.+20 RES for 1 turn. Attacks with 20% MG boost that stuns the target for 1 turn.

MI- Shock III (Uncommon)

Category: Magic I

"Electrify your foes with volts of energy."

*Kazan's Smite Required in order to start studying of this magic

Ability:

Shock III:  Attack with +30 MG boost to a single target and paralyzes up to 2 targets.
 

MI-Light III (Uncommon)

Category: Magic I

"Bask your allies in a rejuvinating light."

In order to obtain this magic your kemata must be level 10 and apart of Lux Concord faction

Light III: Removes all debuffs and grants immunity from debuffs and damage for the party for 1 turn.

64 results found.