Traits
Twin Maiden Tails (Uncommon)
Maiden Tails are tails made from long sikly hair, they can vary in thickness and length but they rarely vary in texture
Cinnamon Roll Tail (Uncommon)
Similar to curled foxy tails, except it is a single tail curled tightly together that resembles a cinnamon roll.
Nub Horns (Uncommon)
Small Rounded Bumps
NOTE: Nub Horns are the ONLY horns that do NOT require a horn size. This is because Nub Horns are even smaller than small horns as they barely protrude from the skull.
Dual Formation (Uncommon)
set of two horns that grow at the top of the head inbetween the ears.
MI- Poison I (Uncommon)
"Mastery over toxins and venomous afflictions."
*Only Obtainable once your kemata has reached level 10 and is in Rex Bellum faction.
Ability:
Poison I: Poison an enemy.
MI- Shock I (Uncommon)
"Electrify your foes with volts of energy."
*Kazan's Smite Required in order to start studying of this magic
Shock I: 25% Chance to paralyze an enemy.
MI- Light I (Uncommon)
"Bask your allies in a rejuvinating light."
In order to obtain this magic your kemata must be level 10 and apart of Lux Concord faction
Light I: Removes one debuff and increase the DEF and RES by 10% for a target.
MI-Shade I (Uncommon)
"Hide in, control, and manipulate the shadows to your advantage"
Requires one Lost Soul in order to start practicing this magic
Shade I: Attacks with +10 speed boost.
MI- Iron I (Uncommon)
"Steel yourself with the earth's strongest metals."
Requires *item name* in order to start practicing this magic
Iron I: Conjure small Iron weapons: Attacks with +15% ATK boost.
MI- Psychic I (Uncommon)
"Take control of battles using psychokinesis."
Psychic I: Levitate and pick up large objects. Attacks with +20% MG boost.
MI- Shock II (Uncommon)
"Electrify your foes with volts of energy."
*Kazan's Smite Required in order to start studying of this magic
Ability:
Shock II: Attack with +10 speed with a 50% chance to Paralyze an enemy.
MI- Light II (Uncommon)
"Bask your allies in a rejuvinating light."
In order to obtain this magic your kemata must be level 10 and apart of Lux Concord faction
Light II: Selected target is invulnerable from damage for one urn equal to the user’s MG.
MI- Shade II (Uncommon)
"Hide in, control, and manipulate the shadows to your advantage"
Requires one Lost Soul in order to start practicing this magic
Shade II: Attacks with a +20% MG boost that ignores RES.
MI- Iron II (Uncommon)
"Steel yourself with the earth's strongest metals."
Requires *item name* in order to start practicing this magic
Iron II: Conjure large Iron weapons: Attacks with +30% ATK boost.
MI- Psychic II (Uncommon)
"Take control of battles using psychokinesis."
Psychic II: Create force field and light force blasts.+20 RES for 1 turn. Attacks with 20% MG boost that stuns the target for 1 turn.
MI- Shock III (Uncommon)
"Electrify your foes with volts of energy."
*Kazan's Smite Required in order to start studying of this magic
Ability:
Shock III: Attack with +30 MG boost to a single target and paralyzes up to 2 targets.
MI-Light III (Uncommon)
"Bask your allies in a rejuvinating light."
In order to obtain this magic your kemata must be level 10 and apart of Lux Concord faction
Light III: Removes all debuffs and grants immunity from debuffs and damage for the party for 1 turn.