Traits

MI- Shock II (Uncommon)

Category: Magic I

"Electrify your foes with volts of energy."

*Kazan's Smite Required in order to start studying of this magic

Ability:

Shock II: Attack with +10 speed with a 50% chance to Paralyze an enemy.

MI- Light II (Uncommon)

Category: Magic I

"Bask your allies in a rejuvinating light."

In order to obtain this magic your kemata must be level 10 and apart of Lux Concord faction

Light II: Selected target is invulnerable from damage for one urn equal to the user’s MG.

 

MI- Shade II (Uncommon)

Category: Magic I

"Hide in, control, and manipulate the shadows to your advantage"

Requires one Lost Soul in order to start practicing this magic

Shade II: Attacks with a +20% MG boost that ignores RES.

MI- Iron II (Uncommon)

Category: Magic I

"Steel yourself with the earth's strongest metals."

Requires *item name* in order to start practicing this magic

Iron II:  Conjure large Iron weapons: Attacks with +30% ATK boost.

MI- Psychic II (Uncommon)

Category: Magic I

"Take control of battles using psychokinesis."

Psychic II: Create force field and light force blasts.+20 RES for 1 turn. Attacks with 20% MG boost that stuns the target for 1 turn.

MI- Shock III (Uncommon)

Category: Magic I

"Electrify your foes with volts of energy."

*Kazan's Smite Required in order to start studying of this magic

Ability:

Shock III:  Attack with +30 MG boost to a single target and paralyzes up to 2 targets.
 

MI-Light III (Uncommon)

Category: Magic I

"Bask your allies in a rejuvinating light."

In order to obtain this magic your kemata must be level 10 and apart of Lux Concord faction

Light III: Removes all debuffs and grants immunity from debuffs and damage for the party for 1 turn.

MI - Shade III (Uncommon)

Category: Magic I

"Hide in, control, and manipulate the shadows to your advantage"

Requires one Lost Soul in order to start practicing this magic

Shade III: Attacks with +20 speed and MG that ignores RES.

MI- Iron III (Uncommon)

Category: Magic I

"Steel yourself with the earth's strongest metals."

Requires *item name* in order to start practicing this magic

Iron III:  Conjure range projectile weapons: Attacks with +40% ATK boost that ignores DEF.

MI-Psychic III (Uncommon)

Category: Magic I

"Take control of battles using psychokinesis."

Psychic III: Create Psychic concentrated beam and manipulate gravity. Attacks with +50 MG boost that ignores RES.

MI- Explode I (Rare)

Category: Magic I

Attacks with 1x burn damage.

MI- Explode II (Rare)

Category: Magic I

Attacks with 3x burn damage.

MI- Explode III (Rare)

Category: Magic I

Attacks with 5x burn damage.

Mi- Magma I (Rare)

Category: Magic I

Attacks with pyrus that ignores RES and x2 burn damage.

MI- Magma II (Rare)

Category: Magic I

Attacks with pyrus that ignores RES and 2x burn damage.

MI- Magma III (Rare)

Category: Magic I

Attacks with pyrus that ignores RES and 2x burn damage.

MI- Phantom I (Rare)

Category: Magic I

Phantom I: summon a wraith into an inanimate object

MI- Phantom II (Rare)

Category: Magic I

Phantom II: summon two wraiths into inanimate objects

MI- Phantom III (Rare)

Category: Magic I

Phantom III: summon three wraiths into inanimate objects

MI- Flora I (Rare)

Category: Magic I

Flora I: create temporary companions out of vegetation

61 results found.