Traits
MI-Pyrus I (Common)
"A miniscule blaze that grows into a grand inferno."
Pyrus I: 25% chance to inflict burn
MI-Glacial I (Common)
"Overcome and command freezing waters and ice."
Ability:
Glacial I: 25% Chance to freeze
MI-Water I (Common)
"Shape waters to engulf your enemies in waves."
Ability:
Water I: 25% chance to reduce the enemies speed by 15.
MI-Terra I (Common)
"Bend the earth under your paws to even create formations."
Ability:
Terra I: 25% Chance to stun an enemy.
MI-Pyrus II (Common)
"A miniscule blaze that grows into a grand inferno."
Ability:
Pyrus II: 50% chance to inflict burn
MI-Glacial II (Common)
"Overcome and command freezing waters and ice."
Ability:
Glacial II: 50% Chance to freeze
MI-Water II (Common)
"Shape waters to engulf your enemies in waves."
Ability:
Water II: 50% Chance to reduce the enemies speed by 15
MI-Terra II (Common)
"Bend the earth under your paws to even create formations."
Ability:
Terra II: 50% chance to stun an enemy.
MI-Gale II (Common)
"Call for a summer breeze or summon a disastrous tornado."
Ability:
Gale II: Attacks with +10 speed boost.
MI- Pyrus III (Common)
"A miniscule blaze that grows into a grand inferno."
Ability:
Pyrus III: Attacks with +25% MG boost and inflict burn.
MI-Glacial III (Common)
"Overcome and command freezing waters and ice."
Ability:
Glacial III: Attacks with +25% MG boost and inflict freeze
MI-Water III (Common)
"Shape waters to engulf your enemies in waves."
Ability:
Water III: Attacks with +25% MG boost and reduce all enemy speed by 30
MI-Terra III (Common)
"Bend the earth under your paws to even create formations."
Ability:
Terra III: Attacks with +25% MG boost and stun an enemy.
MI- Poison I (Uncommon)
"Mastery over toxins and venomous afflictions."
*Only Obtainable once your kemata has reached level 10 and is in Rex Bellum faction.
Ability:
Poison I: Poison an enemy.
MI- Shock I (Uncommon)
"Electrify your foes with volts of energy."
*Kazan's Smite Required in order to start studying of this magic
Shock I: 25% Chance to paralyze an enemy.
MI- Light I (Uncommon)
"Bask your allies in a rejuvinating light."
In order to obtain this magic your kemata must be level 10 and apart of Lux Concord faction
Light I: Removes one debuff and increase the DEF and RES by 10% for a target.
MI-Shade I (Uncommon)
"Hide in, control, and manipulate the shadows to your advantage"
Requires one Lost Soul in order to start practicing this magic
Shade I: Attacks with +10 speed boost.
MI- Iron I (Uncommon)
"Steel yourself with the earth's strongest metals."
Requires *item name* in order to start practicing this magic
Iron I: Conjure small Iron weapons: Attacks with +15% ATK boost.
MI- Psychic I (Uncommon)
"Take control of battles using psychokinesis."
Psychic I: Levitate and pick up large objects. Attacks with +20% MG boost.