Traits

MI-Pyrus I (Common)

Category: Magic I

"A miniscule blaze that grows into a grand inferno."

Pyrus I: 25% chance to inflict burn

MI-Glacial I (Common)

Category: Magic I

"Overcome and command freezing waters and ice."

Ability:

Glacial I: 25% Chance to freeze 

MI-Water I (Common)

Category: Magic I

"Shape waters to engulf your enemies in waves."

Ability:

Water I: 25% chance to reduce the enemies speed by 15.

MI-Terra I (Common)

Category: Magic I

"Bend the earth under your paws to even create formations."

Ability:

Terra I:  25% Chance to stun an enemy.

MI-Gale I (Common)

Category: Magic I

"Call for a summer breeze or summon a disastrous tornado."

Ability:

Gale I:  Attacks with +5 speed boost.

MI-Pyrus II (Common)

Category: Magic I

"A miniscule blaze that grows into a grand inferno."

Ability:

Pyrus II: 50% chance to inflict burn

MI-Glacial II (Common)

Category: Magic I

"Overcome and command freezing waters and ice."

Ability:

Glacial II: 50% Chance to freeze 

MI-Water II (Common)

Category: Magic I

"Shape waters to engulf your enemies in waves."

Ability:

Water II:  50% Chance to reduce the enemies speed by 15

MI-Terra II (Common)

Category: Magic I

"Bend the earth under your paws to even create formations."

Ability:

Terra II:  50% chance to stun an enemy.

MI-Gale II (Common)

Category: Magic I

"Call for a summer breeze or summon a disastrous tornado."

Ability:

Gale II:  Attacks with +10 speed boost.

MI- Pyrus III (Common)

Category: Magic I

"A miniscule blaze that grows into a grand inferno."

Ability:

Pyrus III: Attacks with +25% MG boost and inflict burn.

MI-Glacial III (Common)

Category: Magic I

"Overcome and command freezing waters and ice."

Ability:

Glacial III: Attacks with +25% MG boost and inflict freeze 

MI-Water III (Common)

Category: Magic I

"Shape waters to engulf your enemies in waves."

Ability:

Water III:  Attacks with +25% MG boost and reduce all enemy speed by 30

MI-Terra III (Common)

Category: Magic I

"Bend the earth under your paws to even create formations."

Ability:

Terra III:  Attacks with +25% MG boost and stun an enemy.

MI- Poison I (Uncommon)

Category: Magic I

"Mastery over toxins and venomous afflictions."

*Only Obtainable once your kemata has reached level 10 and is in Rex Bellum faction.

Ability:

Poison I:  Poison an enemy.

MI- Shock I (Uncommon)

Category: Magic I

"Electrify your foes with volts of energy."

*Kazan's Smite Required in order to start studying of this magic

Shock I: 25% Chance to paralyze an enemy.

MI- Light I (Uncommon)

Category: Magic I

"Bask your allies in a rejuvinating light."

In order to obtain this magic your kemata must be level 10 and apart of Lux Concord faction

Light I: Removes one debuff and increase the DEF and RES by 10% for a target. 

MI-Shade I (Uncommon)

Category: Magic I

"Hide in, control, and manipulate the shadows to your advantage"

Requires one Lost Soul in order to start practicing this magic

Shade I: Attacks with +10 speed boost.  

MI- Iron I (Uncommon)

Category: Magic I

"Steel yourself with the earth's strongest metals."

Requires *item name* in order to start practicing this magic

Iron I:  Conjure small Iron weapons: Attacks with +15% ATK boost.

MI- Psychic I (Uncommon)

Category: Magic I

"Take control of battles using psychokinesis."

Psychic I: Levitate and pick up large objects. Attacks with +20% MG boost.

61 results found.